using UnityEngine;
using System.Collections;

namespace Perks{
public class SniperProficiency : Perk {

	public const string Name = "Sniper Proficiency";
	public SniperProficiency(){
		this.equipCost = 1;
		this.description = "You are able to use Snipers";
		SetRequirements ();
	}
	protected override void SetRequirements ()
	{
		requirements = new RequirementPair[1];
		requirements[0].baseAttribute = ATTRIBUTES.DEXTERITY;
		requirements[0].requiredValue = 10;
	}
	public override string GetName ()
	{
		return Name;
	}
	public override void OnEquip (AttributeSet aSet)
	{
		//throw new System.NotImplementedException ();
	}
	public override void OnUnEquip (AttributeSet aSet)
	{
		//throw new System.NotImplementedException ();
	}
}
}
